Rockstar hosts matchmaking servers that establish a connection between players. Instead of the server handling all the game packets, they are transfered directly from player to player - so it's basically P2P, with server-handled matchmaking.
GTA Online ; 5 years later: The P2P system. GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT ...
There's a reason why I hate GTA's P2P system Sometimes, I get stuck on a loading screen when going to Online, just because the game is connecting me from my home in Singapore to a fucking dickhead in China playing GTA in the back of his dad's van while stealing wifi from the McDonalds next door.
According to this Reddit thread, GTA Online uses a P2P (Peer-to-Peer) network instead of actual servers on their end. This is obviously very cheap and allows for hacking, which is fairly common Stack Exchange Network
GTA V Online / RDR 2 Peer to Peer? I heard that the reason why GTA V Online has so many hackers and cheaters (people spawning a cage around you, flying saucers that instant kill you) is because the online runs on a peer to peer network.
Honestly I'm not surprised GTA online broke has been running on the same server methods since 2013 I mean its still P2P #GTAOnline Though the servers were up shortly, the community never refrained ...
I didn't say steam lags, GTA V does as it uses P2P so the game is only as good as other peoples connections. On the Xbox, it uses the XBL servers which are some of the best servers in the world. The sad truth is, when it comes to online multiplayer and servers, The XBL platform is the master race.
One of the main issues with GTA Online is that the game doesn’t run on dedicated servers, instead relying on P2P connections to keep players in-game with each other. While P2P has a range of advantages for both players and developers, one of the main issues with P2P is that it’s a lot harder to secure than a dedicated server.